My goal is to continuously improve and expand the player movement system to cater to the evolving needs of game developers. Here is a brief overview of our planned future updates and enhancements:
Improved Custom Z Rotations:
I will work on making custom Z rotations more consistent and reliable, moving it out of the experimental phase.
Enhanced Multiple Ground Check:
I will focus on making the multiple ground check feature more stable and accurate.
This will ensure that the player's interaction with various terrains and surfaces is precise and reliable, preventing any glitches or inconsistencies.
New State for Custom Animations:
We will introduce a new state designed to handle an large number of animations and offer more customization options.
This state will be particularly useful for handling unique animations in specific situations, such as cutscenes or one-off events in the game.
This update will provide developers with greater flexibility and control over their game's animations and character interactions.
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