2D Ultimate Side Scroller Character Controller
  • Introduction
    • Purpose
    • Overview
  • 🛠️Setup
    • Quick Setup
    • Detailed Setup
  • Content
    • Utilities
      • Custom Attributes
      • Extensions
    • Input System
    • Physics
    • Layers
    • Player Data
      • Physics Variables
      • Walk Variables
      • Crouch Variables
      • Jump Variables
      • Land Variables
      • Dash Variables
      • Wall Movement Variables
  • ⛑️Help
    • FAQ
    • Adding States
    • Removing States
  • Development
    • Features - V1.0
    • Roadmap
  • 📪Contact Me
    • Contact Me
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  1. Development

Roadmap

My goal is to continuously improve and expand the player movement system to cater to the evolving needs of game developers. Here is a brief overview of our planned future updates and enhancements:

  1. Improved Custom Z Rotations:

    • I will work on making custom Z rotations more consistent and reliable, moving it out of the experimental phase.

  2. Enhanced Multiple Ground Check:

    • I will focus on making the multiple ground check feature more stable and accurate.

    • This will ensure that the player's interaction with various terrains and surfaces is precise and reliable, preventing any glitches or inconsistencies.

  3. New State for Custom Animations:

    • We will introduce a new state designed to handle an large number of animations and offer more customization options.

    • This state will be particularly useful for handling unique animations in specific situations, such as cutscenes or one-off events in the game.

    • This update will provide developers with greater flexibility and control over their game's animations and character interactions.

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Last updated 2 years ago