Roadmap

My goal is to continuously improve and expand the player movement system to cater to the evolving needs of game developers. Here is a brief overview of our planned future updates and enhancements:

  1. Improved Custom Z Rotations:

    • I will work on making custom Z rotations more consistent and reliable, moving it out of the experimental phase.

  2. Enhanced Multiple Ground Check:

    • I will focus on making the multiple ground check feature more stable and accurate.

    • This will ensure that the player's interaction with various terrains and surfaces is precise and reliable, preventing any glitches or inconsistencies.

  3. New State for Custom Animations:

    • We will introduce a new state designed to handle an large number of animations and offer more customization options.

    • This state will be particularly useful for handling unique animations in specific situations, such as cutscenes or one-off events in the game.

    • This update will provide developers with greater flexibility and control over their game's animations and character interactions.

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